GunSpin — fly on recoil alone, free online

GunSpin runs on one absurd idea: the recoil is the engine. Every shot pushes the weapon further through the air, and when the ammunition runs out, so does the flight.

GunSpin Arcade · Free

How to play

Shoot to move. Each round produces recoil that carries the gun forward, so the whole run is a question of when to fire and when to save the ammunition you have left.

Mouse clickFire
SpaceThe same, from the keyboard
TapThe same, on touch screens

Tips & tactics

01Fire on the way up, not at the peak. Recoil applied while climbing carries much further.
02Ammunition capacity is the upgrade that matters — raw damage does nothing for distance.
03Bouncing along the ground with small shots beats one big launch that ends short.
04Watch the angle the gun is spinning at. A shot fired pointing forward costs you distance.

About GunSpin

GunSpin is a distance game in the launch-and-upgrade family, with the twist that the projectile is the weapon and every unit of movement costs a bullet.

Runs pay into a shop of guns and ammunition upgrades, and the difference between an early attempt and a late one is measured in orders of magnitude.

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FAQ

How do I fly further in GunSpin?
Time shots during the climb rather than at the top of the arc, and put upgrade money into ammunition capacity before anything else.
What happens when the ammo runs out?
The run ends where momentum drops you. Distance at that point is your score.
Are there different weapons?
Yes, unlocked from earnings, and each has its own recoil behaviour to relearn.

What players say

★★★★★

The physics are ridiculous and the upgrade curve is perfectly judged.

— Arkady
★★★★☆

Took me far too long to work out that ammo beats damage.

— recoil_r
★★★★★

One of those games where run forty is unrecognisable from run one.

— Suzy